Working with Unity3D for Game and Experience Development since 2018. Currently working as Senior Software Engineer at Torpedo Labs Inc., a company based in San Fransisco, CA. Graduated in Electrical & Electronic Engineering from Islamic University of Technology (IUT). Interested in game development, immersive technologies. Tech enthusiast and always up for something new.
Scripting (C#)
2D & 3D Physics : Collision, Physics Materials, Raycasting, Rigidbody, Force,
Explosion
Environment Lighting
Post-Processing
2D & 3D Animation Controlling using state machine
Shader Graph
Universal Render Pipeline
Particle System
Photon Multiplayer Framework
Hardware Integration via Serial Comm
Cinemachine
Profiling, Debugging
Optimization : LOD, Draw Call optimization, Occlusion Mapping, Effecient Shader
Usage
Virtual Reality: Oculus, GearVR, Cardboard
Augmented & Mixed Reality: Vuforia, ARCore
Hand Tracking: Leapmotion
Microsoft Kinect
Facebook SDK
Procedural 3D Modelling
Houdini digital Asset generation for Unity & Unreal
Basic PyroFX
UV mapping
Numpy
Pandas
Python Image Processing Library (PIL)
Web Scrapping
Automation
Basic detection systems with OpenCV
Socket communication with Unity3D
Node based PBR Material Generataion
Custom Face Filter Design
Face tracking
Facial Expression Detection Using Graphs
Publishing Filters on Facebook